Stellaris arc emitter vs tachyon lance. Dont remember how the cruisers fair against the crisis but the battleships do well. Stellaris arc emitter vs tachyon lance

 
 Dont remember how the cruisers fair against the crisis but the battleships do wellStellaris arc emitter vs tachyon lance See above

If you fight around a pulsar (or is it a neutron star, can’t remember) all shields will be disabled. They're good all around, the Focused Arc Emitter, while doing the least damage of all the XL weapons, it goes completely through Shields and Armor, on top of that it has 100% Tracking and Accuracy, so it cannot miss,. Regardless of their performance against balanced defenses, both of those designs can be hard countered by switching to all armor (vs Giga+Artillery) or all shields (vs Tachyon+Launchers). Please note that I am rounding numbers, and ignoring carry over damage here. I can't really put my finger on why. I have had insane games with focused arc emitters (wondershot) because you can just bypass all shields and armor. Lance equipped ships have smaller hits against shields and huge hits against hulls. The Shadow Rose. Please note that I am rounding numbers, and ignoring carry over damage here. Result. Their damage is somewhat unreliable but since it ignores shields and armor entirely its worth the gamble. It's still going to be a bloodbath as FEs have very very good tech. This gives up the immediate power on the first volley since the Kinetic Artillery have less range (so the Tachyon Lance's first volley will hit into shields) but it will have overall higher damage output over the course of the fight. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. The tachyon lance does 15. There are three artillery loadouts that I use. Please note that I am rounding numbers, and ignoring carry over damage here. I think at one point, early on, the late game "meta" was to fit a fuckton of Destroyers with a Tachyon Lance in their one L slot. With arc emitter the shield hardeners are definitely more important. Tweets & replies. At some point the devs invented the X(L) slot and changed some weapons, such as Tachyon Lance and Arc Emitter, to be X-only. Please note that I am rounding numbers, and ignoring carry over damage here. Basically arc does 25% damage as shields are enough. Focused Arc Emitter is very consistent in that it only cares about hull, and the only bad matchup for it is against Corvettes since its poor tracking is beaten by evasion. KA are long range and each 1/3 of a Gigacannon in firepower. So if the enemy gets close to an all-big-gun fleet You can't shoot back. Will do a test soon using shield. About 1. The focused arc has 100% armor pen and 100% shield pen. Physics research area comprises the fields: Computing, Field Manipulation and Particles. It does indicate that a health build is superior if you get the tech, though. The focused arc emitter does 11. It is cheap, effective, and is good against literally everything until you. Foxtrot39I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. However, when it comes to the L-slot weapons it's a different story. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I’ve been running some tests against 10x unbidden using a mix of 30-40 destroyers with disrupters and flak, 20ish cruisers with torpedoes, missiles and disrupters, and like 5 carrier battleships with arc emitters. mega-neur and tach-art-neur preformed equally, both killing the same amount of ships and in winning the same amount of engagements. Havroth • 7 yr. While I love the crisis in itself, there seems to be a bit of a thematic oversight (or potentially a balance choice) in which the Contingency. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Arc Emitter versus Tachyon Lance, to me, is a matter of preference vs the Prethoryn; I always go for Lance against them, but only because I use the Arc Emitter in literally every other situation, and it gets boring. Pair it with Kinetic Artillery to punch through shields, or utilize something like the Zroni Storm Called to negate shields. If you're fighting a crisis on x10 or x25 the enemies have ridiculously high shields/armor, for example in my current game a scourge ship has 960000 armor and. Lance equipped ships have smaller hits against shields and huge hits against hulls. I can't really put my finger on why. Physics research. Technology. 23 votes, 22 comments. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. 57 days; Focused Arc Emitter takes 28. Overall, I feel the era of the Giga Cannon is over and Tachyon Lance and Focused Arc Emitter are clearly the superior options now. This gives you a balance of anti-armor, and anti-shield weaponry. A place to share content, ask questions and/or talk about the 4X grand strategy…Tacyon lance for the XL slot on battle ships but the mega cannons alright For a new game start with kinetic weapons grab basic lasers off dead pirates kenetic is most well rounded but end game your going to want plasma and lances. These are the 2 weapons in the game with a +100% vs armor bonus. Energy weapons are so strong against Armor and Hull that they offset the shield penalty completely when fighting normal empires. Battleship: Tachyon Lance, 4 Neutron Launchers - Artillery Tactics 80 range Titan: Perdition beam, 6 Neutron Launchers - Artillery Tactics 80 range I got rid of all the missiles and tried straight plasma III's, but again hit rate was not so good, so I went back to stormfire + lasers, while keeping battleship and Titan the same. Tachyon Lance + 4 Kinetic Artillery is definitely a viable design in the new meta, but not something you can mass like in 3. Also, since they all have a cool down of approximately 8 ticks, average. Arc Emitter Focussed Arc Emitter Particle Lance Tachyon Lance So instead of only corvettes you would instead build battleships with as much armor as possible and laugh at anything that is not a large weapon, as they would all deal 0 dmg to youBusiness, Economics, and Finance. Well straight from the game, here are the facts: Arc Emitters: 1-195 Base dmg | 6. Torpedoes are ok if your enemy doesn't use PD, Energy Torpedoes are great anti-shield, but suffer the same targeting problem that sees many others suffer. If they do use Arc. CryptoNow vs shields a Tlance does 80% damage. If you are bringing only a few the damage output of your present Arc Emitters can be everything from terrible to terrifying depending on luck. Try for at least 2x their fleet power, more if you can afford it. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I can't really put my finger on why. I can't really put my finger on why. I feel that they are insignificant to the equation. Would be great to have a titan arc emitter or even kinetic weapon. Also, since they all have a cool down of approximately 8 ticks, average. So, let's say you are shooting at a ship that has 50% armor reduction, 100 shields, and 100 hull points. 0 unless otherwise noted. From experience, arc emitter and M disruptor BS is an amazing ship design at the end game. I use Arc Emitters which stack with the energy weapon damage repeatable, since it goes through shields and armor I don't really see any use for the Giga cannon and Tachyon lance. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Please note that I am rounding numbers, and ignoring carry over damage here. Also a question, does the arc emitter benefit from energy weapons research? If so, it becomes even more powerful late game, while hull always. I feel that they are insignificant to the equation. Against Cruisers and below, the evasion means Lances are worse, and Arc Emitters become the premiere XL weapon. Please note that I am rounding numbers, and ignoring carry over damage here. I can't really put my finger on why. Why tachyon lance or giga cannon (or kinetic) over arc emitter? Thread starter Holycannoli; Start date Mar 30, 2020;. In a pinch the Null Void Beam can be. Use swarm computer and Afterburner. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Go to Stellaris r/Stellaris. I feel that they are insignificant to the equation. I can't really put my finger on why. Its got a good alpha strike and tends to win vs everything or Focused Arc Emitter + 4x Cloud Lighting if I find it. Nothing wrong with using Arc Emitters - just that Tachyon Lances in 422 BB mono-fleet are generally better. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Don't bother with Kinetic designs. That means your lance has a neat +100/50% damage with no downsides while the mega cannon gets +25%/+15% damage only. With the change to Neutron Launchers, the. As nonsensical as it would have seemed in 1. I feel that they are insignificant to the equation. Works surprisingly well, and if you wait for a space storm to attack you're completely unstoppable. There seems to be a slight issue in regards to the balancing of the Contingency crisis all in all. The math favours Lance when we add 4x NL - as we should - but the damage of Arc Emitters needs to be lowered by 30% or so if we are to have an X-weapon meta at all. I can't really put my finger on why. Tachyon Lance + 4 Neutron Launchers, Tacyon Lance + 3 Neutron Launchers + 1 Null Void Beam, Focused Arc Emitter + 4 Neutron Launchers, and Focused Arc Emitter + 4 Cloud Lightning. Please note that I am rounding numbers, and ignoring carry over damage here. Has no use against. yeah arc emitters are also ok vs. Media. In singleplayer you can just mass these, the AI will never counter them. Please note that I am rounding numbers, and ignoring carry over damage here. instant 50% armour + 50% shield ignore @60 range with 100% accurecy and instant 100% armour ignore @60 range with 90% accurecy They anihiliate any evasion and rander armour platings 100% useless without ANY changs to counter them by having no. The x slot can either be tachyon lance or giga cannon it doesn’t make much of a difference then you should have 3 or 4 neutron launchers (3 if front is tachyon lance 4 otherwise) and if the x slot is tachyon lance single artillery in the back. In a pinch the Null Void Beam can be used if you aren't teching into kinetic weapons, but it is very weak. The tachyon lance does 15. I love the lance weapon and used them throughout all my 1. Things are changing in the next update, and right now it seems like the Tachyon Lance is going to be the strongest. They ignore shields completly. If you're fighting a crisis on x10 or x25 the enemies have ridiculously high shields/armor, for example in my current game a scourge ship has 960000 armor and 480000 hull, Arc emitters can bypass that armor and. Also, since they all have a cool down of approximately 8 ticks, average. In my personal opinion, I would think battleships with tachyon lancers, pd and plasma throwers are the best. . The BB is spinal bow, artillery core filled with kinetic artillery and the artillery stern with more kinetic artillery. I can't really put my finger on why. 2. While I love the crisis in itself, there seems to be a bit of a thematic oversight (or potentially a balance choice) in which the Contingency. Engineering research. Please note that I am rounding numbers, and ignoring carry over damage here. I can't really put my finger on why. Content is available under Attribution-ShareAlike 3. Please note that I am rounding numbers, and ignoring carry over damage here. r/Stellaris. lances are now basically double size, double damage plasma cannons with extra range. Please note that I am rounding numbers, and ignoring carry over damage here. Dunno why people are claiming otherwise. I feel that they are insignificant to the equation. Giga is worse then tachyon because it does less damage, scales off kinetic repeatables while both arc emitters and tachyon benefit from the same energy repeatables. Arc Emitter is too random in damage, Giga has range plus the supporting KA is better than anything in the energy field. TN=Tachyon+Neutrons=Tachylon Lance in the XL slot, and 4 Neutron Launchers in the 4 available Large Weapon Slots. Please note that I am rounding numbers, and ignoring carry over damage here. This really benefits from the Shield Dampener aura, and to a lesser degree the Targeting Grid aura for better tracking as these weapons benefit massively from any accuracy-related buffs. I can't really put my finger on why. ago. Against the regular AI empires, I think the Arc Emitter with Missiles and Hangars is the better approach since the AI loves Corvettes with very high evasion that are great at dodging Kinetic Artillery and Tachyon Lances. This balances them out. Please note that I am rounding numbers, and ignoring carry over damage here. Please note that I am rounding numbers, and ignoring carry over damage here. I can't really put my finger on why. Numbers roughly add up. Its got a good alpha strike and tends to win vs everything or Focused Arc Emitter + 4x Cloud Lighting if I find it. It has a Tachyon Lance and 4 L-slot Plasma Throwers. This page was last edited on 6 April 2018, at 21:58. I feel that they are insignificant to the equation. | 105 Range | 14. Also, since they all have a cool down of approximately 8 ticks, average. Arc Emitters I'm pretty sure. Some people are saying that Arc emitters are better than Tachyon lances against FE but I haven't tested it myself. The Focused Arc Emitter has equivalent range to a Tachyon Lance and its base damage output is 70% as high. Please note that I am rounding numbers, and ignoring carry over damage here. Please note that I am rounding numbers, and ignoring carry over damage here. Like, in a vacuum against the Prethoryn it's roughly 5% worse than the Tachyon Lance, which is ridiculous because the Prethoryn are the best case scenario for Lance. There‘s a massive difference in power gap for X slot (arc emitters vs tachyon lance or giga cannon) and L slots (Cloud Lightning vs neutron launchers or kinetic artillery) or S/M (Disruptor vs gamma laser/gauss cannon). Also, since they all have a cool down of approximately 8 ticks, average. I feel that they are insignificant to the equation. x (in Steam Workshop) (If you see my post in Stellaris Bug Report subforum analyzing a specific bug, it probably. In singleplayer you can just mass these, the AI will never counter them. ; About Stellaris Wiki; Mobile view Arc Emitter is too random in damage, Giga has range plus the supporting KA is better than anything in the energy field. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best “all-rounder” ship. Synergizes well with the Carriers core. Please note that I am rounding numbers, and ignoring carry over damage here. Still better than the Arc Emitter under all conditions. Logical-Table-3530 • 2 mo. One can tailor it a bit for Prethoryn/Hidden as needed. Also, since they all have a cool down of approximately 8 ticks, average. I feel that they are insignificant to the equation. Also, since they all have a cool down of approximately 8 ticks, average. 422 BB - 1 Tachyon Lance, 2 Large Plasma, 2 Large Kinetic Artillery, 90% Armor, Capacitor, Shields. 5 and earlier you build carrier battleships with either a focused arc emitter or a tachyon lance (or ditch the slot, doesn’t matter much). I can't really put my finger on why. I can't really put my finger on why. For PVP the Tachyon lance is king so I don't use anything else. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft. I can't really put my finger on why. I feel that they are insignificant to the equation. That leaves you with lances or arc emitters. 0 unless otherwise noted. Gray Tempest and the end game crisis and arc emitters are good enough vs AI trash and good vs stuff that matters. I feel that they are insignificant to the equation. Ditch the Tachyon lance unless you're going up against Prethoryn. I feel that they are insignificant to the equation. The Neutron Launcher and Tachyon Lance are the best anti-hull, while the Giga Cannon and Kinetic Artillery are the best anti-shield. Given some 150hrs in Stellaris I'd rather see the combat AI take charge as soon as you move into a system gravity well. The Tachyon Lance deals. Against shields, it has an effective 3x damage multiplier vs lances, which makes it a better first strike weapon vs any targets with shields. Pforshag • 5 yr. The former sits in the back line and snipes with a tachyon lance, while the latter is a brawler with a. Please note that I am rounding numbers, and ignoring carry over damage here. 1 Anti-Armor 2. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Their DPS + shield and armor penetration sound nice, but if you're unlucky, arc emitters could fire 10 shots with two-digit damage values. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Also, since they all have a cool down of approximately 8 ticks, average. Please note that I am rounding numbers, and ignoring carry over damage here. 2 Hangers with Advanced Strikecraft, and 2 Neutron Launchers, as well as. Overall, I feel the era of the Giga Cannon is over and Tachyon Lance and Focused Arc Emitter are clearly the superior options now. Also, since they all have a cool down of approximately 8 ticks, average. Go for the Tachyon lance instead of arc emitter. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. haven't played since Federations, loaded up a new game on commodore, currently at 2310. This page was last edited on 14 October 2017, at 11:50. In singleplayer you can just mass these, the AI will never counter them. 3 and was established from the information provided in this meta-tech. With the change to Neutron Launchers, the. Arc Emitters are great if you stack a fleet with them. Carrier Battleship Anti-corvette duty for midgame battleship fleets Tachyon Lance, 1x Neutron Launcher, 2x Strike Craft, 2x Energy PD, 2x Autocannon Carrier computer Arc Battleship For fallen empires and the Contingency Arc Emitter, 6x M Disruptor, 1x Strike Craft Artillery computerI've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. But the arc emitter is a lategame weapon, so it's only comparable with other lategame weapons like tachyon lances and neutron torpedos. Battleships with arc emitters and neutron launchers. . I feel that they are insignificant to the equation. Thus we can expect a Revenant to die for every 5 Arc Emitters. I can't really put my finger on why. 8. The giga has 50% armor pen, and an extra 33% shield damage. But till them, your plan is good. 1) Tachyons have signifantly more raw dps then arc emitters : 24. Also, since they all have a cool down of approximately 8 ticks, average. giga cannons are double damage double size gauss cannons with extra range and arc emitters are only good for killing corvettes. Content is available under Attribution-ShareAlike 3. Also, since they all have a cool down of approximately 8 ticks, average. I can't really put my finger on why. Tachyon Lance and Kinetic Artillery carry the day. Also, since they all have a cool down of approximately 8 ticks, average. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I can't really put my finger on why. The focused arc emitter does 11. Also, since they all have a cool down of approximately 8 ticks, average. This article is for the PC version of Stellaris only. Generically I either run with: Tachyon Lance + 4x KA. So having it in the base game would do wonders. Currently penetrator weapons in general are king, if not countered. Pd corvettes provide strategic mobility to the fleet. Also, since they all have a cool down of approximately 8 ticks, average. 4 Lance 2. 40 disruptor corvettes full afterburners vs 6 arc emitter carrier battleships with whirlwind missles and pd. Also, since they all have a cool down of approximately 8 ticks, average. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. 14 days Spinal mounts are better than 2xL, neutron launchers rule the L slot, so Spinal mount weapon + 4 Neutron launcher is the default. From what I can tell, the actual difference is difficult to observe. Also, since they all have a cool down of approximately 8 ticks, average. Please note that I am rounding numbers, and ignoring carry over damage here. Like its predecessor, its use is limited to battleships and titans. I’ve been running some tests against 10x unbidden using a mix of 30-40 destroyers with disrupters and flak, 20ish cruisers with torpedoes, missiles and disrupters, and like 5 carrier battleships with arc emitters. Please note that I am rounding numbers, and ignoring carry over damage here. Please note that I am rounding numbers, and ignoring carry over damage here. If you are bringing only a few the damage output of your present Arc Emitters can be everything from terrible to terrifying depending on luck. I would be curious to see how this fares against the Tachyon Lance + 4 Neutron Launcher ("Scourge killer" Battleship) or Focused Arc Emitter + 4 Neutron Launcher Battleship fleet that skips on the Kinetic tech path. I feel that they are insignificant to the equation. Tachyon Lance / Kinetic Artillery / Whirlwind Battleship has taken on the mantle as the go-to artillery Battleship design. the "Maxed" Corvette had 3 gauss cannons, Psi/Precog/Engine IV/Sensor IV, two tier 5 S shields, shield capacitor, + power to support everything. Join. I feel that they are insignificant to the equation. I can't really put my finger on why. Please note that I am rounding numbers, and ignoring carry over damage here. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. CryptoI've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. There's also Focused Arc Emitter + 4 Neutron Launcher which trades off the crazy killing power of the Tachyon Lance for the ability to bypass shields with the Focused Arc Emitter. I can't really put my finger on why. I feel that they are insignificant to the equation. I feel that they are insignificant to the equation. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. So you slot on either an arc emitter or a tachyon lance, and then from there you look at what the other ship sections can offer you. 1 Follower. Also, since they all have a cool down of approximately 8 ticks, average. x playthroughs. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I feel that they are insignificant to the equation. Huh, for me tachyon combined with 3 kinetic. 60sec. Perhaps put a Tachyon Lance instead of Giga Cannon on the Battleships, because 6x kinetic artillery and the cruiser autocannons are sufficient anti-shield damage. Also, since they all have a cool down of approximately 8 ticks, average. Arc emitters ignore shield and armour, but have a good chance to do pitiful damage, as their damage range is something like 1-350. Saying that, Tachyon lances do way better against armor. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. Oct 31, 2017 @ 10:55am After trying out the focused arc emitters i can say they are far better then giga cannons and. So I might have Heavy A (kin) and Heavy B (kin) where the Battleships use kinetic, Heavy C (ca) where the Battleships are fighter carriers, or ones based on Arc Emitters or Lances. While the Tachyon Lance does have some nice damage multipliers against hull and armor, the FAE is very competitive for base damage which is why it can be so good. A more specialized Battleship that will do even better against starbases are Tachyon Lance + Kinetic Artillery. So patch 1. Use two afterburners on Battleships. Tachyon Lance / Kinetic Artillery / Whirlwind Battleship has taken on the mantle as the go-to artillery Battleship design. Also, since they all have a cool down of approximately 8 ticks, average. I feel that they are insignificant to the equation. 9, the best fleet layout against Contingency is currently pure battleship fleets armed with only Focused Arc Emitters and Cloud Lightning (or disruptors if you don't have that) AC/Torpedo corvettes only. With the change to Neutron Launchers, the. ago So I can't say I've fully mathed this out and my basis for this argument might be off, but here's why I prefer a balanced mix of Giga Cannons and. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Also, since they all have a cool down of approximately 8 ticks, average. Yeah, the only thing that's doing work is Arc emitter in that ship, and the huge number of 56 evade Escorts will kinda put a dampener on that. Please note that I am rounding numbers, and ignoring carry over damage here. 25 ③ Tachyon Lances 35->43. But Arc can ignore shield and armor, which occupy nearly 2/3 hit. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Battleships can have crystal plating (the cheap stuff) and primitive engine/reactor/sensors. 3. Same general principle. The focused arc emitter does 11. No arc emitters or cloud lightning, just kinetic and non-penetrating energy with some explosive and strike craft mixed in. Also, since they all have a cool down of approximately 8 ticks, average. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Carrier Battleship: always use the Spinal Mount bow and Artillery stern. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Hull is 3300. I can't really put my finger on why. What's your favourite XL weapon and why? Mine is probably the Arc Emitter. Here's my copy-paste on my thoughts on the new meta and the most dominant ship designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships by far the best "all-rounder" ship. The giga has 50% armor pen, and an extra 33% shield damage. 75. . Scourge have heavy armor and health, so they should be handled using Tachyon Lance + Neutron Launchers. Pd corvettes with disruptors and pd lasers, and afterburners. Because the Scourge don't use Shielding, the Tachyon Lance just rips right through them with far greater efficiency than the Focused Arc Emitter. So unlike say Tachyon Lances that are equally fun to use in small and large fleets, Arc Emitters are definitely much more fun in large than small, as the variation in damage output is smoothed out that way. In singleplayer you can just mass these, the AI will never counter them. There are other compositions, for instance Focused Arc Emitter + Cloud Lightning or full anti-hull with Tachyon + Neutron, but those are more specialized. The ability to hit any ship for damage regardless of shields or armor is…Focused Arc Emitter + 4 Neutron Launcher: the pure energy battleship, it relies primarily on the Focused Arc Emitter, but Neutron Launchers hit so hard that they can break through shielding and then kill ships anyways. Tachyon Lance’s Tweets. It has one of the highest DPS per slot ratings in the game, at nearly double that of the Arc Emitter. The focused arc has 100% armor pen and 100% shield pen. I feel that they are insignificant to the equation. Crypto The only case I think Titans become really good is if you're using the Tachyon Lance/Kinetic Artillery Battleship paired with Neutron Launcher Cruisers. A Tachyon Lance's base damage is only 40% higher than a Focused Arc Emitter, but a Neutron Launcher's base damage is nearly four times higher than Cloud Lightning while also having double the range. /4L battleships testing shows that contrary to common wisdom, line computer always > artillery computer in a battleship vs battleship scenario. So even a complete newbie can beat the auto-designer just by using those OP weapons everywhere they can (which are: Tachyon Lance, Giga Cannon, Focused Arc Emitter, Neutron Launcher, Kinetic Artillery, Advanced Strike Craft, and Devastator Torpedoes. Energy weapons generally have slightly better accuracy, lower damage and shorter range compared to kinetic weapons. On the dominance of Arc Emitters. Missiles are a solid weapon thanks to having good accuracy, great range, ignoring shields, and no damage penalties. Also, since they all have a cool down of approximately 8 ticks, average. Hangar Core, Broadside Stern, line computer). Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. I feel that they are insignificant to the equation. I feel that they are insignificant to the equation. Its anti-hull damage is about two and a half times higher than the Arc Emitter, and its anti-armor damage is even higher than that. Until Apocalypse expansion came out and battleship got nerfed, then spamming evasion corvettes became the meta. Then full armor slots with shield till out of power and rest armorFor the XL slot using anything other then focus arc emitter is dumb. Stellaris UI Suggestion: Stellaris UI Improvement (Planet UI and Build Queues) EU4 Suggestion: Improving Development: Development: Dynamic and Mana-based. Precursor Clone, is based "loosely" on a load-out used by some of the Fallen Empires. There's also Focused Arc Emitter + 4 Neutron Launcher which trades off the crazy killing power of the Tachyon Lance for the ability to bypass shields with the Focused Arc Emitter. In a space storm, Tachyon Lance just murders things. Will do a test soon using shield hardeners on both the cruisers, and frigates. Please note that I am rounding numbers, and ignoring carry over damage here. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Advanced energy weapons require Rare Crystals and Exotic Gases to build and operate. Giga Cannon + 4 Neutron Launchers and Tachyon Lance + 2 Neutron Launchers + 2 Kinetic Artillery are popular. Also, since they all have a cool down of approximately 8 ticks, average. They have a million fleet and a 300k fleet vs my combined fleet of 573k. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. In order of my most to least favorite: Tachyon Lance + 4 Neutron Launchers: the pure energy route may sound weird at first since you have nothing for shields, but the DPS of these weapons is so high that you just melt through shields anyways and there are other advantages. I can't really put my finger on why. There seems to be a slight issue in regards to the balancing of the Contingency crisis all in all. I'd like to try and learn how to optimize each ship manually. I feel that they are insignificant to the equation. I can't really put my finger on why. Content creator for strategy games, I love games from Paradox Interactive such as Stellaris, Hearts of Iron, Victoria. lances have much better armor penetration. Auto-best is not good, it frequently makes completely nonsensical design decisions. I can't really put my finger on why. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Well, Medium Gauss and Laser can be pushed far enough by 40% modifier (Gauss is 75 range, Laser is 60, Artillery AI stays at 80), but I'd still suggest Carrier over Hangar because 2 Medium guns can't match 1 Hangar bay in DPS while locking you to Artillery rather than Carrier AI. Business, Economics, and Finance. Carrier chip. Chapters: 0:00 Intro 0:47 Ship designs 2:44 Results - Arc Emitters 3:20 Results - Tachyon Lance vs Gigacannon 6:00 War Doctrines 8:34 War Doctrine. ago. I can't really put my finger on why. 77 days; But the test by Montu doesn't use all-kinetic or all-energy, so if the L-slots alongside the X-slot weapons are 3 NL and 1 KA: Tachyon Lance takes 27. I can't really put my finger on why. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I can't really put my finger on why. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Once you get focused arc emitter and cloud lightning I don't see a reason to use the other two weapons? Are there possibly enemies in the game with TONS of. Focused Arc Emitter, Tachyon Lance, and Giga Cannon are all amazing in the X slot, and Neutron Launchers and Kinetic Artillery are great in L-slots. เข้าสู่ระบบ ร้านค้าI've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I generally use artillery Titans with the nanobot cloud aura. So that’s 2M damage per week. Preferably you'll already have Tachyon Lance and Neutron Launchers, or at least their stage 1 versions. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter.